NVidia PhysX Rigid Body support via RayFire user interface. Create dynamic simulations with THOUSANDS of objects. Objects Glueing. Supports Wind, PBombs, Gravity, and Drag space warps as additional influence forces. Ability to trigger simulation using mouse cursor by pulling or tipping over objects.
Fast and easy way for smashing and crushing objects. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength.
Multiple bombs support. New RF_Bomb helper allows You to set up a lot of bombs with different explosion options. Also available four new explosion directions: Spherical, Cylindrical, Planar, and Cone.
Three new fragmentation types based on Voronoi diagram: Uniform, Relative to BombImpact point and By particle system.
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